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Character Modeling | CDC

As a person who is learning a new program, there's some things that may require further tips or guidance on their creation, such as hair or the waffle patterns within the soles of shoes (the parts I feel like I had difficulty on.) I am heavily interested in learning how to sculpt better hair in zbrush and getting it to look exactly how I'd like. I'll be looking up more tutorials and skills to make hair and sculpt other details, and I'll tackle those again in a future project. The only issues I've encountered have been entirely technical, such as the head wrap/scarf on the Rhys character not being able to be decimated, and why when importing that same model into Maya that the shoes came in in flakey parts, taking up all of my disk space. I'm surprised with how well these have turned out, but I know I could push things further. I could have created some things in more parts instead of modeling them as one, as my instructor said. It's been a fun month.

Creature Model

Creature Model

Rhys

Rhys

Jug prop

Jug prop

Coin pouch

Coin pouch